Venture

Venture is a sandbox video game originally created by Brendan. The creative aspects allow people to construct with textured materials in a 3D procedrual generated world. More activites are exploring, gathering, crafting, and killing. The game is reowned for it's mods, which add new items, characters, worlds, and quests.

Gameplay
Venture is a free play game that has no goals to accomplish, allowing players a large amount of freedom in choice of gameplay. The gameplay revolves around breaking and placing materials. The game world is composed of rough 3D objects arranged in a fixed pattern representing soil, stone, ores, slobber, molten rock, and trunks. While players move free through the world, objects can only be placed at fixed locations. Players can gather these materials and construct them elsewhere, thus allowing for various placements.

At the start, players are placed on a procedrual generated surface and virtually unlimited world. The world is divided into biomes ranging from deserts to jungles to snowfields. Players walk across the land relief consisting of plains, mountains, forests, caverns, and water bodies. The timekeeping system in the game follows a cycle, with one cycle lasting 20 minutes. Throughout the game, players encounter various NPCs, including livestock and violent creatures. Animals-- oinkers-- are hunted for food and items, spawn in daytime. By contrast, violent monsters-- large crawlers, warriors, and cannibals-- spawn at nightime or in moonlit caverns. There is a Venture unique creature, the Pipipi, and explosive creature which crouches towards the player.

Although there are limits on movement up and down, Venture allows for a limitless large game world to be generated on the horizontal plane, only running into issues when super distant locations are reached. The game achieves this by splitting the data, are only created or load when the player is nearby.

The game's physics have no realism. No solid objects are affected by gravity. Liquids flow from a source, which can be removed with a solid, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electric circuit boards, and logic gates built with cogs.